-
You have 5 minutes to escape from the psiquiatric hospital. Explore the rooms with the mouse and pick up the objects you need. Use them by clicking on the inventary.
Escape health center
-
.
Speedy math race
-
Place the objects on the balancer and get the perfect equilibrium before the time runs out. Be focused and overcome all the levels on this logic game.
INSTRUCTIONS: Use your Mouse.
Lever Physics
-
Use the mouse to put one piece over each other. Only one can be left over.
Floor Tiles
-
-
Train your brain like in the Nintendo's Brain Training. Choose between sum and rest, and click on the correct result until the time runs out. Press “Get_new_calculation” for a new operation.
Mathematics
-
Practice your memory searching the couple of every character from Shrek. Use the mouse to click the characters.
Think Donkey
-
Get inside Stickman's world and collect every coin until reach the exit. Place the bricks on the holes to be able to cross, but pay attention because they'll disappear in a few seconds. The best challenges are coming!! INSTRUCTIONS: Use your mouse and arrow keys.
Level Editor 2
-
Put the blocks around Tommy and find the way to protect him from the enemy. Use your mouse to move the objects and click GO to activate the attack from the bad guys.
Protect Tommy
-
Fill the 9 by 9 grid so that each row, each column, and each of the nine 9 by 3 boxes (coloured in differently to indicate them) contains the digits from 1 to 9, only once each.
Soluku
-
Calculate the power and the angle to throw an attack with your catapult to the enemy castle. Try to hit the flag. There are several difficulty levels.
Lords Catapult
-
Have fun getting rid of the blocks and make the watermelon roll to the white platform. Don't let it fall over or you'll die. Click on the blocks to get rid of them.
Watermelon
-
A great skills game that might get a little bit addictive. Use logic and guide the magnetic ball till it finds the door to the next level. Avoid the blood rivers and get batteries. Use arrow keys to move, A to activate magnetism and climb walls, S to shoot, D to deactivate enemy magnetic waves.
Electro Magnetic